Tuesday, October 21, 2014

New Name? Maybe.

We've been brainstorming possible new names for the team. The current frontrunners are keeping Rejecting Reality, and SLEED, which has the fist letter from each team member's name.

Today we talked about our project. We started figuring out the general plan for our presentation. The most popular idea is to do a short commercial followed by additional explanation by the team and keeping it short so the judges have extra time to ask questions.

We also started working on attachments to do the "door" mission and the "project based learning" mission. Emmett and Damek worked on an attachment that opens the door without the robot even leaving base! It uses beams and rubber bands to be flexible but strong so it doesn't have to hit the door in exactly the right place in order to open it. Luke worked on an attachment to deliver the loop models to "project based learning." It's touchy, but seems like it might work. Here's the robot - you can see the attachment with the loops on it.


Here's a picture of our points tracking chart. "Working on" means that someone has started a meaningful attempt at programming the mission or building an attachment for it. As of today, we are working on 130 points, with 15 of them "complete." 



Wednesday, October 15, 2014

Tracking Points

Something new that we have added this season is a graph on the wall in our meeting room so we can track the number of robot game points that we currently are successful at achieving as well as show possible points with missions we are currently working on.

This week we solved the mission Changing Conditions which gives us 15 points.  We are also working on the following missions:

Community Learning:  25 points
Cloud Access:  30 points
Engagement:  20 points

-Damek

Tuesday, July 8, 2014

June challenge results

June's challenge day was really interesting. First, Eden and Luke seemed to realize how big the time bonus is which started a day-of-the-challenge arms race to speed things up. They learned about how things can change (usually for the worse!) when you simply crank up the power on a robot or swap out the wheels for bigger ones. In the end it was a fun day, though, with lots of running back-and-forth between the game table and their work areas. 





Ping Pong Morning Results:
Luke: 40
Eden: 38

Ping Pong Afternoon Results:
Luke: 40
Eden:38
Saerichai: 30

In the morning runs, Eden both discovered and solved a problem that can happen when you speed up the robot dramatically, all during and between his "official" challenge runs! Luke and Eden were separated by only 1 second in the afternoon - it was a nail biter!

Treasure Hunt Morning Results:
Eden: 30
Luke: 28

Treasure Hunt Afternoon Results:
Luke: 30
Eden: 28

In the morning runs, Eden beat Luke by 3 seconds, and in the afternoon, Luke was faster by only 1 second again! Maybe we need a more precise timing system - these kids are putting my fingers to the test for sure.

We didn't have any participants for Find the Pass this month. The kids have been working on three challenges with very different requirements. It's difficult to produce a single robot to work on them all, so several kids have chosen to specialize and FTP is the challenge they tended to drop. I'm a little sad about that, because FTP has some really interesting problems to solve. I understand though, because solving them requires lots of really repetitive fine tuning or big new thoughts and difficult programming. Maybe next month I'll make it worth lots of points to see if I can get them to work on that.

Friday, May 16, 2014

June 14th Invitation and Challenges!

Second Saturday Robot Challenge Series

For the June 14th challenge, we are continuing with the first two games, Ping Pong and Find the Pass in place, and adding a third, Treasure Hunt. The current details for all three games can be found below.

Next Challenge: June 14th
Future dates – mark your calendar! , July 12, August 9.

On the second Saturday's of the month, May through August, our FLL team is hosting a Robot Challenge Series from 10am-3pm (bring a lunch!). Each Saturday will feature robot games, and more importantly, a show-and-tell period where the kids can share their ideas about how to best solve the challenges. There will also be time for revising programs and adjusting robots in between runs against the challenge(s), and of course, time to play.

You are invited to bring your robot ready to compete, or just to come and watch and learn during the show-and-tell and hang out with the other kids. Read on for game details. Please contact me if anything is confusing, or if you want to borrow a ball setup for practicing Treasure Hunt before the competition date.

Details:

10am-3pm (bring lunch!)
Stephanie Ozenne's house

or (801) 568-7809


Game #1: Ping Pong
In this game of ping pong, your robot is the ball!

Game Specifications:


TABLE SETUP: This game is played on a standard FLL game table, on the white back of an old FLL mat. The mat has click-lock from a previous robot game on it, so it will not be perfectly flat but is mostly flat. There are two blue lines running across the short length of the table, made from 1” blue painter's tape, spaced 36 inches apart. The robot will start near one of the lines.

GOAL: The goal of this game is for the robot to drive back and forth between the two lines. The robot doesn't have to completely cross a line, any part of the robot passing over any part of the line counts as reaching that line.

STARTING LOCATION: The robot will start near the leftmost blue line, with the exact location decided by the robot handler.

TIME LIMIT: This game does not have a time limit. It will be over when the robot has completed the challenge or crashed into a side wall, or stopped and is no longer making progress.

Points:
Three points will be awarded each time the robot reaches a line (not including the initial line when the robot is first starting out), up to a maximum of 30 points. During the run, if the robot goes off course and crashes into a side wall, the run will end immediately. If the robot is intentionally squaring against the wall, the run will continue. Additionally, a time bonus of ten points will be awarded to the fastest robot to 30 points, eight points to the second fastest, six points to the third fastest, four points to the fourth fastest, and two points to the fifth fastest.


Game #2: Find the Pass!
Your robot needs to traverse an avalanche prone mountain pass that is just pass a shallow river that your robot can easily cross.  Frequent avalanches change the terrain, so you never know where the robot will be able to get through. Your robot will start its trip on the far side of the river at a location you will specify (before knowing where the passes will be).

Game specifications:


TABLE SETUP: The playing field is fairly flat and matte white. The "river" is a strip of 1" blue painter's tape run across the short length of the table. The "pass" is a 13" gap between unfinished 2x4s set so they're 3.5" high. The 2x4s are 8" long and lined up to make a complete wall across the short length of the table, except for the 13" gap. The 8” wall segments will be rearranged to change the position of the pass between runs. They will be click-locked to the table and are fairly sturdy, but they will probably fall over if rammed hard enough. There will be click lock on the table in the area of the pass that the robot may touch. There will be two walls with "passes" in them, randomly placed. There will be 24" from the river to the first pass, and 24" between the first and second passes.

GOAL: The goal is for the robot to find both passes as quickly as possible. “Finding a pass” means that some part of the robot has broken the plane of the front side of the pass.

STARTING POINT: Any location on the far side of the “river,” to be set before the location of the passes is known.

TIME LIMIT: This game has a 2 minute time limit.

Points:
Fifteen points will be awarded for each pass that the robot finds. “Finding” a pass consists of getting any part of the robot past the front plane of the wall in the area of the pass. Additionally, there will be ten points awarded to the fastest robot to find both passes, eight points awarded to the second fastest robot, six points to the third, four points to the fourth, and two points to the fifth. Once time bonuses have been awarded to the robots who have found both passes, the remaining bonuses will be awarded to the fastest robots to find one pass, until all time bonuses have been awarded.


Game #3: Treasure Hunt
You're hunting for treasure at the bottom of the sea! Three balls are each worth ten points, but you'll have to decide the best strategy for bringing home the most points. Watch out for the wreckage in the middle of the table – you'll have to avoid it!


NOTE: there will be ONE yellow ball in the game setup. The two balls here are a reminder that the position of the yellow ball is “floating” somewhere randomly in the approximately the range shown by the two balls here.

Game Specifications:

BALL HOLDERS: the bases under the balls are 6 stud x 6 stud plates with 1-by-x LEGOs on the outer edge. I used the bases from the Red and Blue Quilts from FLL's Senior Solutions field kit. The balls are from Bowling and from the “Ball game” that crossed two competition tables, also from the Senior Solutions field kit. I have a few extra of these – contact me and I can lend you one to work with if you need it!













TABLE SETUP: The center of the red ball is located 10” past the front of the blue line nearest to it, and 7” from the table wall. Note: our table walls are unusually short, extending only 2½” from the table top. The base under the red ball is click-locked to the table. The blue ball will be click-locked to the table at the end of the blue line as shown. Note the shipwreck debris (chunk of 2x4) in the middle of the table – it is click-locked to the table and must be avoided. The yellow ball will be located 7” from the wall of the table, but in a randomly determined location approximately within the range shown in the picture. The yellow ball will not be click-locked to the table, it will move easily if a robot runs into it.

GOAL: The goal is to bring as many of the colored balls back to the Sea Base as possible. Touching a robot when it is outside of the Sea Base will incur a 3 point penalty. The robot may make as many trips out of the Sea Base as it can in the 90 second time limit, but only balls that are inside the Sea Base when 90 seconds is up will count for scoring purposes.

STARTING LOCATION: The Sea Base is the area to the left of the leftmost blue line that crosses the short side of the table. The robot will start at any location inside the Sea Base.

TIME: This game has a 90 second time limit. Scoring:
Each ball collected and brought back to the Sea Base before the 90 second time limit runs out is worth ten points. Each time the robot is touched when outside of the Sea Base, a 3 point touch penalty will be incurred. Additionally, there will be ten points awarded to the fastest robot to collect all three balls, eight points awarded to the second fastest robot, six points to the third, four points to the fourth, and two points to the fifth. Once time bonuses have been awarded to the robots who have collected all three balls, the remaining bonuses will be awarded to the fastest robots to collect two balls, etc, until all time bonuses have been awarded.

Sunday, May 11, 2014

May 10 Challenge Wrapup

The first "Second Saturday Challenge" was  a great success! I have to be honest, I wasn't sure the kids were going to solve any of the challenges. A week before, I was thinking about cancelling the first one because the kids hadn't made much progress. Having worked with these particular kids for two seasons, though, I know how much they get done under pressure and at the last minute. It isn't always pretty, but they do get to work. I'm still trying to figure out how to get them to start working earlier in the process. I'm hoping that the repeated challenges over the summer will help get them to start working earlier!

There is a complete description of the challenges we worked on here. The kids ended up accomplishing quite a bit. We ran the challenge once in the morning and once in the afternoon, and used their best performance of the day for scoring. The first challenge we worked on was Ping Pong.  It's  a simple task, the robot has to travel back and forth between two blue lines without veering off course and crashing into the walls.
Emmett gets ready to launch his robot during Ping Pong
Three of four participants earned the maximum possible points for Ping Pong, so the time bonuses were important!

Ping Pong Results
Emmett: 10 lines in 45 seconds, scores 30 + 10 time bonus, 40 points total
Luke: 10 lines in 64 seconds, scores 30 + 8 time bonus, 38 points total
Eden: 10 lines in 101 seconds, scores 30 + 6 time bonus, 36 points total
Jacob: 3 lines, 9 points total


The second challenge was Find the Pass. There are two walls on the table with gaps in them that can be in 5 different locations, and the robot has to find them and drive through. We rolled dice to decide where the passes would be. In this challenge, one robot found both passes, and another two found one pass.
There is great suspense waiting to see if the robot will find the second pass!

Find the Pass Results
Eden: 2 passes in 37 seconds, 30 + 10 time bonus, 40 points total
Emmett: 1 pass in 8 seconds, 15 + 8 time bonus, 23 points total
Jacob: 1 pass in 14 seconds, 15 + 6 time bonus, 21 points total
Luke: no passes

Totals
Eden: 78
Emmett: 63
Luke: 38
Jacob: 30

After the competing was done, we talked about what challenge we should add for next month. The kids practically demanded a challenge that involves an attachment, so we decided that the robots will be retrieving a LEGO ball and bringing it back to where they started. Details should be worked out by next week, but here's a photo-hint:



Monday, April 28, 2014

Second Saturday Robot Challenge Invitation!

Second Saturday Robot Challenge Series

First Challenge: May 10
Future dates – mark your calendar! June 14, July 12, August 9.

On the second Saturday's of the month, May through August, our FLL team is hosting a Robot Challenge Series from 10am-2pm (bring a lunch!). Each Saturday will feature robot games, and more importantly, a show-and-tell period where the kids can share their ideas about how to best solve the challenges. There will also be time for revising programs and adjusting robots in between runs against the challenge(s), and of course, time to play.

You are invited to bring your robot ready to compete, or just to come and watch and learn during the show-and-tell and hang out with the other kids. There are two games for the May 10th date, described on the next two pages.

Details:

10am-2pm
Stephanie Ozenne's house
(call or e-mail for directions)

RSVP  stephanie (at) ozenne.com or (801) 568-7809


Game #1: Ping Pong

In this game of ping pong, your robot is the ball!

Game Specifications:

This game will be played on a standard FLL game table, on the white back of an old FLL mat. The mat has click-lock from a previous robot game on it, so it will not be perfectly flat but is mostly flat.

There will be two blue lines running across the short length of the table, made from 1” blue painter's tape, spaced 36 inches apart. The robot will start near one of the lines. The goal of this game is for the robot to drive back and forth between the two lines. The robot doesn't have to completely cross a line, any part of the robot passing over any part of the line counts as reaching that line.

Points:

Three points will be awarded each time the robot reaches a line (not including the initial line when the robot is first starting out), up to a maximum of 30 points. During the run, if the robot goes off course and crashes into a side wall, the run will end immediately. If the robot is intentionally squaring against the wall, the run will continue. Additionally, a time bonus of 10 points will be awarded to the fastest robot to 30 points, 8 points to the second fastest, 6 points to the third fastest, 4 points to the fourth fastest, and 2 points to the fifth fastest.
Game #2: Find the Pass!

Your robot needs to traverse an avalanche prone mountain pass that is just pass a shallow river that your robot can easily cross.  Frequent avalanches change the terrain, so you never know where the robot will be able to get through. Your robot will start its trip on the far side of the river at a location you will specify (before knowing where the passes will be).

Game specifications:

The playing field is fairly flat and matte white. The "river" will be a strip of 1" blue painter's tape run across the short length of the table. The "pass" will be a 13" gap between unfinished 2x4s set so they're 3.5" high. The 2x4s are 8" long and lined up to make a complete wall across the short length of the table, except for the 13" gap. The 8” wall segments will be rearranged to change the position of the pass between runs. They will be click-locked to the table and are fairly sturdy, but they will probably fall over if rammed hard enough. There will be click lock on the table in the area of the pass that the robot may touch. There will be two walls with "passes" in them, randomly placed. There will be 24" from the river to the first pass, and 24" between the first and second passes.

Points:
The robots will have a maximum of 2 minutes to complete this task. 15 points will be awarded for each pass that the robot finds. “Finding” a pass consists of getting any part of the robot past the front plane of the wall in the area of the pass. Additionally, there will be 10 points awarded to the fastest robot to find both passes, 8 points awarded to the second fastest robot, 6 points to the third, 4 points to the fourth, and 2 points to the fifth. In the event that no robot finds both passes, these time bonuses will be awarded to the robots that find the first pass the fastest.



Thursday, February 6, 2014

Finding Base



Yesterday Stephanie (our coach) posed a challenge to us to program our robot to find base from any random point on the game board.  Eden & Emmett made a program that was successful in doing that.



-Damek

Wednesday, January 8, 2014

Strategy and Progress Towards the Championship!

Today was our first meeting between the qualifying tournament and the State Championship tournament. First, we set some goals for what we want to do before the championship.  We plan to make a Core Values introduction script for that judging session, and our new goal for the robot game is to score 300 or more points.  We scored 238 at our qualifying tournament.


We assigned "facilitators" to each task to improve communication and teamwork, and to transfer more responsibility to the team members for making progress.

Core Values Introduction
Emmett and Damek came up with a basic outline for the introduction, and the rest of the team will write their lines as homework this week. 

Robot Game
Luke and Kenny and Eden worked on the robot today.  Working together, they got the man by the house captured and brought to base.  When he is delivered to the red zone, we get 66 more points, which puts us over 300!  We are now thinking about doing another mission as well.  For homework this week everyone is thinking about which missions we should consider trying to solve next.

Monday, January 6, 2014

Qualifying Tournament

                                                 2013 - 2014 Qualifying Tournament
by Kenny (team member)    

Parade
                                  We had a good time marching in the parade with our silly hats!

                                                                   Robot Game
On the first round our robot went haywire but we still scored good.
At the beginning of the second round some wires weren't all the way in and the robot had some problems but it was our best round.


 


                                                                            The end

At the announcing of the teams who would be going to state we found out that we would go to state.  We are so happy that we are going to state.

Friday, November 29, 2013

Posters, Robot & a Mission

At wednesday's meeting we broke up into groups of 2 and 3.  One group, which consisted of Emmett, Eden & myself (Damek) worked on our core values and project posters

and the other group, which consisted of Kenny & Luke, worked on getting the robot to drive straight.
Halfway through the meeting Eden and Luke decided to switch groups, and Kenny & Eden worked on the pets mission part of the robot game

while Emmett, Luke & I continued to make progress on the posters.


Monday, November 25, 2013

When Straight Isn't Straight

Today we were working on the ambulance mission, which is just a long, straight path out and back to base.  We discovered that the big problem was that our robot was pulling to the right even though we were telling it to drive straight.

We tried switching the wheels around, and using another "identical" tire, but it still pulled right.  We decided that the motors must be the source of the problem, but we only have two EV3 motors, so we have to make them work.

Using the move-steering block, we started telling it to turn very slightly left instead of going straight.  We still had trouble getting it to go straight - it was still pulling right.  Then we realized that the battery power was very low, so we stopped working to charge the robot.  In competition, our robot will be fully charged, so we want to do these tests under the same conditions.

When it's charged again, we'll try to find turn values that make it go straight with the move-steering block.  We may also try the move-tank block with slightly different motor powers for the two motors.

Friday, November 15, 2013

Meeting Bruce Tremper of the Utah Avalanche Center

The past couple weeks we've been trying to get our project finished up.  Today we finished the posters we'll hold during our project presentation and then went to the Natural History Museum where Bruce Tremper was giving an avalanche talk. 


There were a lot of people there to listen to him talk about avalanches!
 
  

After the presentation was over, we stayed to tell him about our project idea and he said it was a great idea!  It was nice to talk to an expert and get such nice feedback.

Wednesday, October 23, 2013

we did a core values challange this week, ware we got a number whispered in our ear and we had to put ourselves in order (1,2,3,4,5) with out talking or seeing. we also worked on the robot we put on a light sensor in between the motors to save spase and to shade the light sensor so readings would be more or less the same.


we also wrote some of our script for the skit that we are going to preform for the judges.

Thursday, October 10, 2013

Now featuring motorized attachments!

We started our meeting with a Core Values exercise.  The team stood in a single file line with hands on the shoulders of the person in front off them, and the leader was blindfolded.  The challenge was to navigate around the house.  We decided that the second person in line would be the driver and give commands to the leader.  We had fun with this one.  Interestingly, it got harder for the leader as time went on because we all got comfortable and were chatting so it was hard for the leader to hear the driver.

The team relaxes during a break.  Kenny is well camouflaged in the tree!
 This week we continued working on our project script.  We are almost done with the outline.  We've written a nice elevator pitch and the beginning and ending of the skit.


Luke sends the robot out for the cargo plane mission.
Last year, our robot didn't use any motorized attachments.  One of our big goals this year was to use motorized attachments for some missions.  At this meeting, we finally got a third motor attached to the robot, and we successfully used it to trigger the cargo plane and the tsunami missions!  Everyone is getting better at programming the EV3, too.

Saturday, October 5, 2013

At our meeting on wednesday Deanna started us out with a Core Values exercise.  As a team we created a commercial using Gracious Professionalism.  We sat around the table and started coming up with ideas.  Whoever came up with an idea grabbed a popsicle stick and the first 2 people who came up with ideas went downstairs to discuss them, who happened to be Eden & Emmett.  When they were ready they called down the 3rd person who had an idea, which was Kenny and then the 4th, who was Luke and finally the 5th, who was me, Damek.

We came up with a skit about construction workers who get a bonus per job if they complete the job in 4 days or less.  They work together to complete the job in 3 days instead of 4 and are then given more money.  They work together using each others strengths and problem solve how to most efficiently do each aspect of the job.  For instance when pouring the concrete Emmett got it started and then Kenny & I finished it off.  Another example was when we were pouring water into the pool, Luke turned on the water and Kenny, Emmett and myself held the hose in place.

After the core values exercise we talked about features that we want on our project, the Ava Aid.

Then we had break and played outside.

After break, we split up into 2 groups, one group worked with Julie on coming up with ideas & dialogue for our Project Presentation and the other group worked with Stephanie on programming with the robot.  After awhile we had another break to have a snack and then switched groups to continue working.

The opening skit that Emmet, Luke & I came up with is this:

Characters:  Dr. Deke (or Dr. Snow, haven't come to an agreement yet on the name) - Eden, Trip Planner - Emmett, Skier 1 - Damek, Skier 2 - Kenny, Skier 3 (Avalanche victim)- Luke.

We will enter the presentation room wearing ski gear.  

Scene:  The skiers (us) are crossing a chute on their way up to the top of the mountain.

Dialogue:

Trip Planner - "This looks like a great powder day, lets go skiing in the backcountry."

Dr. Deke - "I think this chute we're crossing looks like avalanche terrain."

Trip Planner - "Well I looked at the Utah Avalanche Center website this morning and it said the avalanche conditions today are considerable, so I think we'll be fine."

Skier 1 - (whispering loudly to Dr. Deke) "More people die in considerable avalanche conditions than in any other."

Skier 2 - "To be safe, I think we should go one at a time."

Skier 3 - "I'll go first." - Skier 3 proceeds to trigger an avalanche.

The closing skit that Kenny & Emmett have come up with so far is this:

Skier 3 will be wearing airbags,  everyone will have their Ava Aids.

Skier 1 - "His last seen point is there (pointing), the avalanche was moving this way, let's start our search over there (pointing).

Dr. Deke (or Snow) - "The Ava Aid says to go in this direction.

Skier 2 - "I see that the Ava Aid deployed his airbags and he was able to stay on top of the snow."

To end the meeting we ran through our Core Values skit.

Thursday, September 19, 2013

The team at the museum

We went to the Utah Natural History Museum for a special Meet the Experts with other FLL teams.

There wasn't an expert on avalanches but there was an expert on landslides which was the closest topic to ours. And then we went to the earthquake expert becuse earthquakes make infrasound.
And then we went to the robot table and looked at the design of the robots that other teams had brought.
- Posted by Eden

Wednesday, September 18, 2013

Refining Robots

Demonstrating the core value "We Have Fun!"

This week we spent time refining the robots we built last week to fix some flaws.  One robot, giraffe bot, was very tall and the other, pig bot, was wide and so low that the motors dragged on the table.  We also started working on claw based attachments for grabbing pets, people, and supplies on the table.  Below, you can see Damek working on the supply truck mission.  It's wheels will drive straight easily, but it's not aimed at the scoring zone.  Pushing LEGO wheels sideways is hard, so he's working on a forklift type attachment to lift the back wheels so the front wheels can more easily turn.


We continued practicing our presentation skills.  Below, Eden demonstrates some telemark skiing techniques. 

Next week, we're preparing "elevator pitches" of our project, a 30 second or so explanation off what we're working on.

Saturday, September 7, 2013

Presentations & Robot Building

For our meeting on Wednesday, each team member gave a short, 2-3 minute, presentation on a subject of their choosing to help them with their presentation skills.  

Damek gave a presentation on How The Brain Works.

Emmett gave a presentation on Getting Over My Fear Of Heights.

Kenny gave a presentation on the ISS (International Space Station).

Eden gave a presentation on Telemark Skiing.

Luke gave a presentation on a Minecraft World.

Coach Stephanie took videos of the presentations so we could all watch and offer feedback on what was great about the presentations as well as offered feedback on what could be improved.  We talked about what makes a good presentation and the boys will do their presentations again next week using the feedback as a guide.

Also at the meeting the boys built 2 robots.  Eden & Kenny worked together and finished building a robot that they had started the previous week,


and Damek, Emmett & Luke worked together and built a second robot.



The boys will test these out and see if they need to do any modifications to them.

For our Core Values part of the meeting, Coach Deanna led a team building activity.  

There was a 3x3 box with a grid and working as a team we had to find a way to fill 6 of the squares in without having 3 in a straight line touching each other.  The result was that we found 2 ways to fit them in without 3 touching each in a straight line. - Damek















The boys & Coach Stephanie also went over some of the missions on the table to brainstorm how they might do some of the missions, what missions they really want to do and what missions they might scratch.


Tuesday, August 27, 2013

Challenge Release and Core Values

Today we went to FLL early because today is the mission release.  We also made lots of progress on the robot design.  Hooray!!

 We did a cooperation activity where we tried to stand on a small towel.  It was hard!  We had to balance on one foot.  So we worked together by holding each other.  We had fun!  We couldn't have done it without working together.
-Kenny


Just a note from a coach.  For core values this week we talked about the value of "we do the work".  We talked about who has the responsibility of getting the work done.

 We took a few quiet moments to think of a story that might emphasize this week's value.  Both Eden and Emmett shared a fun story.  Then we played "All Aboard".  The challenge was to fit all 5 team members on a towel.  The towel wasn't too big to start with, but the challenge was quite easy the first time.  So we folded the towel in half.  And then in half again.  It was a fun time and they had to work together to meet the challenge.


Friday, July 12, 2013

Nature's Fury, 2013 FLL Challenge

First Lego League's 2013 challenge is titled 'Nature's Fury'.

From the FLL website :

The goal of each FIRST LEGO League Challenge theme is to help kids see themselves as capable of improving the lives of others through addressing real-world problems.  We realize that natural disasters happen in some part of the world nearly every day, and they affect many people in unfortunate ways.  For those who have suffered losses in a natural disaster, this topic can be hard to discuss, but we know that many positive outcomes can result from asking a large group of creative kids to solve this type of real-world problem.

As our topic experts shared with us, thinking ahead about disaster preparedness can help a child feel less helpless in a disaster situation and improve his/her ability to cope.  We hope that participating in the Nature’s Fury season will empower FLL team members to make a difference and to feel prepared if they learn about or face a natural disaster in the future.